"Elves in AD&D are unbalanced!"
"Well, that just goes to show ..." Something about the literary influences Gygax denied, which I'll explain next time.
In the meantime, here are some expansion rules for my balanced elves, dwarves, and gnomes who obey the 52 Pages' Race-As-Class logic. Much easier to balance C options than (C x R) options.
As usual, sober Isotype game design involves but a few meaningful points of pizzazz. Color magic makes all the elves special; the night elf can be a drow, a word or a purple long-eared galoot. Most of the fighter's powers in 52PP are extra attack granting (chop till you drop, extra attack on low roll) and the standard dwarf doesn't have them, which makes this little berserker guy fun but dangerous.
Oh, and have the silhouettes that aren't from Telecanter. Candle redacted because gnomes have dark vision.
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