Showing posts with label tomb. Show all posts
Showing posts with label tomb. Show all posts

Friday, 27 January 2023

Hex Crawl 23 #27: Tomb of Belu

 Two hexes southeast, one south of Alakran.

 

Another damnation tomb carved in the eastern slope of the Scarp. The name of its inmate has been stricken from history. The door itself is sealed, and two benevolent spirits placed inside statues of bald-headed priests watch over it. Well, watched. One's head is missing, the priest who watched the tomb under the waning and new moon.

This lapse of security gives the tomb's inhabitant, a 3000 year old vampire called Belu, a window of opportunity to ooze through the cracks of the door in gaseous form, then fly to the nearest place where people gather and revel at night. Since the collapse of civilization in Dulsharna this has been more difficult, and Belu is forced to haunt the beer-tents of Gesshed far to the west, having only a few hours around midnight before he must return. His immortality ceases if he fails to spend the night in his tomb, and he has resisted the temptation to feed on human blood for a whole century, but surely all good things must come to an end...

The statue's head can be found elsewhere (for example, in this module, which makes an appearance in the campaign); it floats in the air, seeking sunlight if underground, them rising to 1000 feet when under the sky and making its way to reunite with its body. Once it sits in place, Belu will be trapped inside or outside the tomb depending on the time of month and day.

Frescoes inside the tomb tell of Belu's condemnation for his blood drinking ways, but it is clear the law of that epoch knew nothing of how to dispose of an actual vampire. The statue of the new and waxing moon may allow a band of persuasive vampire hunters to enter the tomb if they explain their mission. Inside, will be found an amazing hoard of purloined trinkets and treasures from the last four epochs, worth over 30,000 gp, but hidden and trapped with all the ingenuity that Belu could muster over those long years.

Saturday, 7 January 2023

Hex Crawl 23 #7: The Bronze Tree

At the head of a valley with a stream that flows wet only in the rainy season -- circled by high hills and rocky outcrops, evident only to those who stand on the highest point of an adjacent 1-mile sub-hex, or who approach from the valley -- is the dread Bronze Tree.

It is in the form of a 25 foot tall cedar, with stylized bark and needles and symmetrical branches that begin 8 feet up the  trunk, which is 5' wide at the base narrowing to 2' at the crown. In a band where the trunk meets the floor, there is carved a circle of arcane glyphs. For those who can interpret them, let it be known that they are a charm to stop evil entities from passing through the ring. 

There is no apparent way in, but anyone reaching the top will observe that some kind of noisome bird (harpies, on a truly difficult nature knowledge check) once lived there; the upper branches are soiled with large splashes of droppings, and something has pierced and torn away a hole in the side of the topmost branch. Beyond the hole, the tree is hollow all the way down, with a somewhat ironic support structure of actual cedar struts and beams, blackened with age.

All reasoning beings who live within 20 miles shun the tree, knowing of evil legends surrounding it. The bronze represents a fortune in metal-poor Wahattu (easily 10,000 gp) but nobody thinks of salvaging it. Rightly so: there is a curse on the bronze that any tool made from it will rise to strike its wielder, and any ornament will render its wearer loathsome in sight. This curse is inscribed on the inside of the trunk where the band is.

Under the tree is another damnation tomb, one very late in the period, when the punishment extended to more mundane crimes and the edict on the dead was enforced by necromancy. Thus, in the chamber dug 10' beneath the tree are arranged 6 withered ancient corpses, their necks broken and heads turned backward that they may not enter the land of the dead. Each corpse is a vengeful shadow; but they may not pass up beyond the ring unless it is broken or the writings effaced. There are no grave goods or even clothing save for 6 leaden tablets detailing their names and crimes: these are a cartel of merchants from the western province of the Urig Empire, Pungatan, who defrauded the House of the Divine Emperor in the provision of cedar wood in the 6th Epoch, 700 years ago, when apparently bronze was cheaper to use as a building material. As historical curios an interested buyer will pay 100 gp each for the tablets.

 Banging on the tree will produce a loud sonorous gonging that (on successful morale tests) will bring curious goblins from the west and gnolls (hex #2) from the east. The gonging will take on unearthly undertones as the imprisoned shades wail and moan within.