3 hexes northwest, 8 north of Alakran.
In this barren place, may we present a d6 table of strange stones? These will only be found if a "lair" roll is made in an empty desert hex (1 on the d20) and even then there is only a 1/6 chance of finding it unless someone is specifically watching the ground. Stones in hill terrain or with any kind of ground cover do not stand out enough to be noticed. All of them have magical uses but none radiate magic.
1. Toe of a petrified lion. Ingredient of a flesh to stone potion; alchenists will pay 50 or, if hard bargaining, 100 gp for it.
2. Round flat stone with a red mark resembling a magical sigil. Can be substituted as a spell component for up to 1000 gp worth of gems.
3. Stone that is thin and standing up but casts no shadow (only noticeable within 3 hours of sunrise or sunset.) A minor marvel that can be sold to collectors or mountebanks for up to 100 gp.
4. Black stone with mica in it, like stars in night sky. If crushed and used for sand as a spell component in sleep, doubles its effectiveness (both number of hit dice/creatures affected, and duration).
5. Sandstone looking oddly like a treasure chest. Can be sold as a curio for 5 gp, or cracked open to reveal the 500 gp ruby inside.
6. White stone with one end resembling a skull. Does double damage if used as a sling stone, but crumbles into dust if it kills a being.