Nine hexes northwest, two north of Alakran.
Another salty stretch of the desert plain, not very remarkable, but a chance for some meta-mapbuilding comments. The hexcrawl is built with a version of the "nesting hexes" idea first published by Judges Guild in their Campaign Hex system. For us, 1 mile hexes go into 5 mile, go into 25, go into 125. Within the rounded-down 5000 foot mile, we have 1000, 200, and 40 foot hexes, the last one being of a scale to host a battle map.
Terrain features are shown as filling a whole hex, but to create a little bit of realism, they shouldn't extend into all the subhexes, and may poke over into adjacent larger-scale hexes. As an example, this salt pan barely reaches the center of its nominal hex, and extends out into the hexes to north and northwest.
Too much realism? Maybe, but the effect on the one-mile map without borders (only 5 mile hexes shown) gives just enough feeling of reality, without having true randomness in feature extent and placement. Judge for yourself!