Three hexes southwest, eight northwest of Alakran.
A player in the Game of Bronze wished, for reasons of humility, to run a character that was both underpowered and incapable of speaking to all but one other regular character. The result was the faery jerboa -- a character class certainly weaker than the rest, but which can be up-cannoned by starting at level 3. Escaped from the faery plane by mysterious means, the character, Oelita, gave up the chance to lead the whole party back through a rift. Surely some other tract of desolate land will begin to feature the details of the deserts of Faerie, which were developed in some detail for a player choice that never happened.
Original art by Lui! |
FAERIE JERBOA
Race/Class Features
You are a Tiny-sized creature, with STR - 6, DEX +3, CHA +3.
Your leaping Speed is 30 feet.
You speak only Jerboa but understand Common and can learn to understand other lamnguages. You level up immediately on gaining the requisite xp, with no need for training.
As a faerie jerboa, you gain the following features.
Hit Points
Hit Dice: 1d4 at level 2, 1d6 at level 3+
Hit Points at 1st Level: 1
Hit Points at Higher Levels: Level hit die + your Constitution modifier per faerie jerboa level after 1st
Proficiencies
Armor: None
Weapons: Simple weapons, tiny-sized (1 hp damage maximum)
Tools: Choose one: thieves' tools
Saving Throws: Dexterity, Charisma
Skills: Stealth plus any three of: Acrobatics, Arcana, Insight, Nature, Perception, Survival
Equipment
You start with the following tiny-size equipment:
- (a) any simple weapon made of thorns and twigs
- (a) a explorer’s pack or (b) a scholar’s pack
Tiny: You are a large jerboa about the size of a hamster. May not carry equipment with a total weight greater than 1 lb. May move through any larger opponents, and move and hide into any place a hamster could fit.
Flitting Defense: You have Reaction: If you can see a non-area attack against you, you may make a DEX save with DC equal to the attack's final hit roll to avoid the attack's effects.
Keen Smell/Hearing: You have Advantage on Perception checks involving these senses.
Limited Flight: Once per minute you can fly with speed of 20' for one turn.
Limited Cantrip: You may cast one Sorcerer cantrip from your list. You regain this ability after a long or short rest.
Sustained Flight: Twice per minute you can fly with speed of 25' for one turn.
Premonition: You have Reaction: Before an area effect would damage you, you may leap 30' (possibly leaving the area and taking no damage).
Faerie Spellcasting: You are a spellcaster with your Faerie Jerboa level minus three. Charisma is your spellcasting stat and you use the Sorcerer spell list. You regain all spells each short or long rest but may only cast each spell once from the list before a rest.
Unlimited Cantrip: Choose one of your cantrips. You may cast it each turn.
Full Flight: You may fly with a speed of 30'.
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