Three hexes northwest, three north of Alakran.
In this dry and dull valley, unappealing even to the perfidious clods of Nekai, we shall return to the topic of the "cursed oasis" that I set as a challenge for ChatGPT to describe.
First, the prompt, the AI answer, and its refinement and answer:
Write an imaginative roleplaying game blog post describing a cursed oasis in a fantasy Bronze Age desert. Be creative and avoid cliches.
In the heart of the vast Bronze Age desert, there lies a cursed oasis that has long been feared by all who wander its vicinity. The oasis is said to be cursed by a powerful jinn who was angered by the humans who polluted the waters and disturbed the peace of the oasis. As a result, the jinn cursed the oasis, and it became a place of horror and despair.
Adventurers who are brave enough to approach the cursed oasis will find themselves facing many dangers, from the boiling hot springs to the treacherous quicksands that surround it. The once-beautiful palm trees and lush vegetation have been twisted and mutated by the jinn's curse, taking on a grotesque and twisted appearance. The animals that once thrived in the oasis are now vicious and aggressive, attacking anyone who dares to come near.
The curse of the jinn has also affected the people who live near the oasis. Many have been driven mad by the curse and now live in fear, haunted by the jinn's whispers and tormented by its illusions. Others have become twisted and deformed by the curse, their bodies twisted and mutated into grotesque shapes.
The only way to break the curse of the oasis is to find the jinn's lamp, which is said to be hidden somewhere within the cursed waters. However, the curse has made the lamp almost impossible to find, as it is constantly shifting and moving within the waters.
Adventurers who dare to enter the cursed oasis must be prepared for a perilous journey. They will need to navigate treacherous terrain, fight off vicious beasts, and outwit the jinn's illusions. They must also be careful not to succumb to the curse themselves, as the jinn's whispers can drive even the strongest of wills to madness.
If they are successful in finding the jinn's lamp, they must use it to break the curse and restore the oasis to its former glory. However, the curse of the jinn is not easily broken, and the adventurers will need to use all their skills and wits to overcome its power.
The cursed oasis is a place of great danger, but also of great reward for those brave enough to face it. Will you take on the challenge and risk everything to break the curse of the jinn and restore the oasis to its former glory? Or will you succumb to the curse and become just another victim of the jinn's wrath? The choice is yours, adventurer.
Write an imaginative blog post describing a cursed oasis in an ancient Assyrian-Egyptian desert, in a style similar to Italo Calvino and Umberto Eco.
In the midst of the ancient Assyrian-Egyptian desert lies an oasis unlike any other. It is said to be cursed, a place where the spirits of the dead and the living mingle and where the sand whispers secrets that are best left untold.
Legend has it that the oasis was once a sacred place, a haven for travelers and pilgrims seeking refuge from the harsh desert sun. But something happened that caused the gods to turn their backs on the oasis and curse it with an eternal darkness that engulfs the sky above.
Those who dare to venture into the cursed oasis speak of strange apparitions that haunt their every step. The sand shifts underfoot, revealing ancient artifacts and symbols etched into the earth. They tell of a time long ago when the oasis was a place of great power and magic, a nexus point between the realms of the living and the dead.
The ruins of an ancient temple lie at the heart of the oasis, a crumbling testament to a time when gods walked the earth and mortals trembled before their power. The walls are adorned with intricate carvings and glyphs that tell stories of battles fought and lost, of curses and blessings, and of the price that must be paid for great power.
Many have tried to unravel the mysteries of the cursed oasis, but few have returned to tell the tale. Some say that the spirits of the dead rise up to claim those who dare to tread upon their sacred ground. Others speak of ancient guardians that protect the secrets of the oasis with their lives.
But there are those who are drawn to the cursed oasis, who feel the pull of its dark magic and cannot resist its call. They come from far and wide, seeking answers to questions that only the gods themselves can answer. They brave the treacherous sands and the watchful spirits, knowing that they may never return.
For those who seek to uncover the secrets of the cursed oasis, there is a price to pay. But for those who are willing to pay it, the rewards are great indeed. They may find themselves granted great power, or they may find the answers to questions that have plagued them for a lifetime. But they must be careful, for the curse of the oasis is a fickle thing, and it can turn on those who seek to exploit it.
So if you ever find yourself wandering through the ancient Assyrian-Egyptian desert, and you come across the cursed oasis, remember the tales that have been told. Remember the spirits that haunt its sands and the guardians that protect its secrets. And if you are brave enough to venture into its darkness, may the gods have mercy on your soul.
ChatGPT Mar 23 Version. Free Research Preview. ChatGPT may produce inaccurate information about people, places, or facts.
So ... the AI is not very good at following instructions to be creative and avoid cliche. What it is very good at: pastiche, imitating the stock phrases of a certain style of adventure writing to an uncanny degree. These both sound like blurbs for generic DM Guild adventures - even though the second prompt says nothing about roleplaying games. And this makes sense if you remember the thing is trained on a crawl of the Web. Consider the ratio of mediocre RPG adventure descriptions to paradoxical, surrealist meta-fictions out there.
Another criticism that might be levelled at the AI is vagueness. Because this is a chat, we can prompt it to supply more details. For example, could it stat up the "spirits" of the cursed oasis?
From the last post, describe in more detail the spirits that haunt the oasis. Be as specific as you can about their appearance, abilities, and actions. Use the statistics from 5th edition D&D.
I apologize for any confusion earlier, but I am not programmed to provide any statistics related to D&D, nor do I have the ability to refer to any previous post as I don't retain memory of previous conversations.
That being said, let me try to describe the spirits that haunt the cursed oasis in more detail. They are an ethereal presence that pervades the very air, their essence manifesting as a chill wind that sweeps through the barren desert. They are the souls of those who died within the boundaries of the oasis, their spirits bound to this place by ancient curses and forgotten rituals.
The spirits take on many forms, appearing as shimmering apparitions that seem to shift and change with the wind. Some are spectral warriors, their weapons gleaming in the darkness as they stand guard over the ruins of the temple. Others are ghostly priests, intoning ancient chants and curses that echo through the silent sands. Still, others are the shades of long-dead travelers, wandering the dunes in search of a way out of the cursed oasis.
Despite their otherworldly appearance, the spirits are not entirely insubstantial. They have the ability to interact with the physical world, reaching out to touch those who dare to trespass on their sacred ground. They can inflict physical harm on those who offend them, using their ghostly touch to drain the life force from their victims.
But the spirits are not merely malevolent entities seeking to harm those who cross their path. They are bound to the cursed oasis by ancient curses and forgotten rituals, unable to leave until their curse is lifted. Many are willing to help those who seek to unravel the mysteries of the oasis, providing clues and guidance to those who can earn their trust.
Those who wish to navigate the cursed oasis must be cautious, for the spirits are not to be trifled with. They are the guardians of this sacred ground, and they will do whatever it takes to protect it from those who seek to exploit its power. Only the bravest and most resourceful adventurers stand a chance of surviving the dangers of the cursed oasis, and of unlocking the secrets that lie within.
What determines whether the spirits help or hurt those they meet?
The spirits that haunt the cursed oasis are not necessarily malevolent, nor are they benevolent. Their actions towards those who venture into their realm depend on many factors, including the intentions of the intruders and their level of respect for the sacredness of the oasis.
If a group of adventurers comes to the cursed oasis with the intention of exploiting its power or stealing its treasures, the spirits will likely view them as a threat and respond with aggression. The spirits are the guardians of the sacred ground, and they will do whatever it takes to protect it from those who seek to exploit it for personal gain.
On the other hand, if a group of adventurers comes to the cursed oasis with a genuine desire to unravel its mysteries and show respect for the spirits and their sacred space, the spirits may be more inclined to offer guidance and assistance. The spirits are bound to the cursed oasis by ancient curses and forgotten rituals, and they may be willing to help those who seek to break the curse or lift their own individual curse.
Ultimately, the behavior of the spirits towards those who enter the cursed oasis is determined by a complex web of factors, including the intruders' intentions, actions, and beliefs. It is up to the adventurers to navigate this complex web and determine the best course of action to earn the spirits' trust and achieve their goals.
Whew, our jobs as D&D statter-uppers are safe for now, though it's not clear if this is due to a lack of capacity or to mere copyright issues. These are better answers, but note two things:
1. It took a human prompter to produce this level of detail. This points to a likely role for AI in creative and educational settings - as a producer of first drafts to be critiqued and refined, while its raw output will do to replace human output in areas where creativity and accuracy are not valued so highly. (Yes, there is inaccuracy even in this fantasy content -- "weapons gleaming in the darkness," for instance, only makes sense as a puree of cliche.)
2. Speaking of editing, these are wordy as hell, like the output of old pulp writers who were paid by the word. The last answer could easily be boiled down to half the word count:
"The spirits that haunt the cursed oasis are not necessarily malevolent nor benevolent. Their actions depend on the intruders' respect for the oasis. If a group of adventurers comes to the oasis to exploit its power or steal its treasures, the spirits will view them as a threat and respond with aggression. On the other hand, if a group of adventurers comes to the oasis with a genuine desire to unravel its mysteries, and respect the spirits and their sacred space, the spirits may offer assistance. They will especially help those who seek to break the curse or lift their own individual curse."
In closing, you may now want to revisit my actual sacred oasis post and see how I played with the vague stock ideas the AI threw out, inverting and subverting them -- a capacity that, for now, is the exclusive province of the human mind.
Oh, weird. I'm not sure why ChatGPT disclaimed all ability to provide D&D statistics. Maybe it meant that it can't quote text directly from books? Because it can DEFINITELY come up with very plausible D&D 5e monster stat blocks. They're as cliché-ridden and basic as the setting info it makes up, of course, but the mechanics actually seem to be almost totally valid.
ReplyDelete